


Hammer production, economic production, or the quick military stomp. I'd say that there's basically three categories. The tech provides zero tangible benefits, just information.Īmong serious choices, no single technology can be considered the most powerful. In a typical cultural victory, my cities have maybe 2000 culture by the time Liberalism comes naturally, and doubling that would be irrelevant.Īnd proposing Satellites to reveal the world map was tongue-in-cheek. Culture production back-loads so immensely into the late game that Free Speech is meaningless early. Liberalism for day one Free Speech for a cultural victory was a deliberate red herring. It's hard enough to land a true diplomatic win in the late game after you've outbuilt circles around the AIs, never mind while you're still in the pit of religious warfare. It takes too long for Civ 4 diplomatic relations to get to Friendly, and there's too much danger of losing control of the secretaryship and then then the game to some religious bloc of buddies. Could we recreate Master of Orion style diplomatic gameplay in Civ 4, with an early UN? Not really. Mass Media for the United Nations sounds much cooler than the actual execution would be. So let me comment a bit more on each tech that I mentioned in my "publicity stunt" in the game info thread. But both of those techs arrive early enough anyway, so the Muse would just accelerate a standard optimal path and not have a pervasive effect on the adventure.

Bureaucracy from turn one is indeed tempting. There are in fact two techs in Civ 4 that are commonly cited as overpowered breakpoints: Bronze Working and Civil Service. If this adventure were in Civ 3, there would be only three possible right choices: Democracy, Steam Power, or Replaceable Parts. Now, in Civ 4, no single tech in the tree dominates the whole game or even its era. We get to pick any ONE technology to begin the game with. This is a wonderful, wide-open game premise. Lately my pregame analysis pages have been short. This is the story of my game of Civilization IV Adventure Nineteen from Realms Beyond Civilization. Linked Virtual Reality to Cybernetics.ĮDIT 7: Changed the prerequisite for Undersea Habitation from Cryogenics to Oceanography.Home - Adventure Nineteen - Home Adventure Nineteen: Mao's Muse If you have any suggestions, please let me know.ĮDIT 2: Added Assembly Line, Extreme Sports, Urban Culture, and Drama.ĮDIT 3: Added Leviation. If you can't see it, I will write and explain these techs soon. I added various new technologies and specials in for this game idea. A tech tree based off the tech trees from Civilization: Revolution, Civilization IV, Civilization V, and FreeCiv.
